
- BGG rank
- BGG #8,370
- BGG rating
- 6.7
Cookie Box
- 2–4 players
- 15–20 min
- Complexity 1.0/5
- 2016

2015
Rules assistance for Nine Tiles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nine Tiles is a board game released in 2015 for 2–4 players, 15 minutes per game, and ages 6 and up. It was designed by Jean-Claude Pellin and its main mechanics are Player Elimination, Tile Placement, and Pattern Building.
In Nine Tiles, each player takes nine double-sided tiles, with each side of a tile having one of six images, and arranges them in a 3x3 gird. Each image appears a total of three times on the tiles, with it being paired with a different image in each of the three instances. (The sets of nine tiles are identical, and they have 1-4 dots on them to help players sort the tiles.) Each round, one of the thirty goal cards is revealed, then players race to rearrange their tiles — flipping one tile at a time, or swapping two tiles — in order to make their nine tiles match the image shown on the card. Whenever a player thinks they've done this, they slap the card. If they're correct, they keep the card; if they're wrong, they still keep the card, but flipped face-down. If a player collect two face-down cards, they're out of the game. The first play to collect four (face-up) cards wins! By combining two sets of Nine Tiles, up to eight players can compete at once. When more than four people are in a game, reveal two of the thirty cards each round. Each player can claim at most one card in a round.
Nine Tiles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nine Tiles is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nine Tiles for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nine Tiles has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nine Tiles belongs to these categories: Action / Dexterity and Real-time. Its main mechanics are Player Elimination, Tile Placement, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nine Tiles are: Jean-Claude Pellin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nine Tiles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.