Ninja All-Stars: Clan Ijin
BGG rating
6.9

Expansion for Ninja All-Stars

Ninja All-Stars: Clan Ijin

2016

Rules assistance for Ninja All-Stars: Clan Ijin

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90 min
  • 13+

Rules assistant for Ninja All-Stars: Clan Ijin

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ninja All-Stars: Clan Ijin is an expansion for Ninja All-Stars released in 2016 for 2–4 players, 90 minutes per game, and ages 13 and up. It was designed by John Cadice, Deke Stella, and David Freeman and its main mechanics are Dice Rolling and Grid Movement.

About the game

Description from the publisher: Clan Ijin is a clan expansion for Ninja All-Stars which contains enough miniatures to build a complete Ijin-themed team. Clan boxes feature dynamic and unique sculpts for players’ favorite teams. They also introduce two powerful new troop types to players’ existing collections: large-sized Oni and a fearsome clan Hero. Clan Ijin value strength above all else. Composed of leaders who won their positions in hard fought battles of martial prowess, all in Clan Ijin are intense, fierce, and even a bit intolerable of others. This reputation precedes them, as many clans refuse to to travel to their lands out of fear of attack or imprisonment. While the Ijin can be cruel and rancorous, outsiders that can match their mettle with the might of their clan earn the respect of all and are granted the privilege to treat and trade with the clan.

Publishers

  • Soda Pop Miniatures
  • Ninja Division

Questions and answers

Ninja All-Stars: Clan Ijin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.