
- BGG rating
- 6.9
Rules assistance for Ninja All-Stars: Clan Ijin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 90 min
- 13+

Rules assistant for Ninja All-Stars: Clan Ijin
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ninja All-Stars: Clan Ijin is an expansion for Ninja All-Stars released in 2016 for 2–4 players, 90 minutes per game, and ages 13 and up. It was designed by John Cadice, Deke Stella, and David Freeman and its main mechanics are Dice Rolling and Grid Movement.
About the game
Description from the publisher: Clan Ijin is a clan expansion for Ninja All-Stars which contains enough miniatures to build a complete Ijin-themed team. Clan boxes feature dynamic and unique sculpts for players’ favorite teams. They also introduce two powerful new troop types to players’ existing collections: large-sized Oni and a fearsome clan Hero. Clan Ijin value strength above all else. Composed of leaders who won their positions in hard fought battles of martial prowess, all in Clan Ijin are intense, fierce, and even a bit intolerable of others. This reputation precedes them, as many clans refuse to to travel to their lands out of fear of attack or imprisonment. While the Ijin can be cruel and rancorous, outsiders that can match their mettle with the might of their clan earn the respect of all and are granted the privilege to treat and trade with the clan.
Categories
Mechanics
Designers
Publishers
- Soda Pop Miniatures
- Ninja Division
Questions and answers
Ninja All-Stars: Clan Ijin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ninja All-Stars: Clan Ijin is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ninja All-Stars: Clan Ijin for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ninja All-Stars: Clan Ijin belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ninja All-Stars: Clan Ijin are: John Cadice, Deke Stella, and David Freeman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ninja All-Stars: Clan Ijin as an expansion for Ninja All-Stars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ninja All-Stars to use it. Check that your edition of Ninja All-Stars is compatible, as some expansions were revised between editions.