
- BGG rank
- BGG #3,907
- BGG rating
- 6.9
Super Dungeon Explore: Forgotten King
- 1–6 players
- 90–120 min
- Complexity 3.2/5
- 2015

Rules assistance for Ninja All-Stars: Clan Kitsune
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ninja All-Stars: Clan Kitsune is an expansion for Ninja All-Stars released in 2016 for 2–4 players, 90 minutes per game, and ages 13 and up. It was designed by John Cadice, Deke Stella, and David Freeman and its main mechanics are Dice Rolling and Grid Movement.
Description from the publisher: Clan Kitsune is a clan expansion for Ninja All-Stars which contains enough miniatures to build a complete Kitsune-themed team. Clan boxes feature dynamic and unique sculpts for players’ favorite teams. They also introduce two powerful new troop types to players’ existing collections: large-sized Oni and a fearsome clan Hero. Clan Kitsune are the mercurial mystics and and expert herbalists of the hallowed spirit trees of Kagejima. With access to an abundance of herbs and fungi found nowhere else in the world, they create and trade their remedies and poisons for the wares of other clans. Yet, in their cunning, they are keen to keep the most potent and arcane of their creations for themselves. Due to their whimsical and often wayward nature, many of the more stoic clans view the Kitsune as unreliable rogues, but their friends simply see them as wise tricksters.
Ninja All-Stars: Clan Kitsune supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ninja All-Stars: Clan Kitsune is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ninja All-Stars: Clan Kitsune for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ninja All-Stars: Clan Kitsune belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ninja All-Stars: Clan Kitsune are: John Cadice, Deke Stella, and David Freeman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ninja All-Stars: Clan Kitsune as an expansion for Ninja All-Stars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ninja All-Stars to use it. Check that your edition of Ninja All-Stars is compatible, as some expansions were revised between editions.