Ninja All-Stars: Mizaru
BGG rating
5.3

Expansion for Ninja All-Stars

Ninja All-Stars: Mizaru

2016

Rules assistance for Ninja All-Stars: Mizaru

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min

Rules assistant for Ninja All-Stars: Mizaru

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ninja All-Stars: Mizaru is an expansion for Ninja All-Stars released in 2016 for 2–4 players and 60–90 minutes per game. Its main mechanics are Dice Rolling and Grid Movement.

About the game

Mizaru is a Clan Yamazaru-themed Hero for Ninja All-Stars. Heroes bring potent new abilities to a player’s team that are entirely unique to them. Each Hero is themed to a single clan and make must-have additions for players who pick up the clan box. At age 14, Mizaru lost his sight due to a witch’s curse. His story might have ended there except that he refused to become bitter. He, instead, focused his anger into overcoming the setbacks his injury initially posed. Honing his senses until he could navigate trails by the sway and sound of his scabbard, identify others by scent, and track any movement by the slightest noise,Mizaru eventually became captain of the Yamazaru’s famed scouts. Highlights: Introduces Unique Abilities Fully Assembled Model Blind Kunai-Weilding Ninja Master

Questions and answers

Ninja All-Stars: Mizaru supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.