Ninja All-Stars: Musashi
BGG rating
5.8

Expansion for Ninja All-Stars

Ninja All-Stars: Musashi

2016

Rules assistance for Ninja All-Stars: Musashi

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min

Rules assistant for Ninja All-Stars: Musashi

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ninja All-Stars: Musashi is an expansion for Ninja All-Stars released in 2016 for 2–4 players and 60–90 minutes per game. Its main mechanics are Dice Rolling and Grid Movement.

About the game

Musashi is a mercenary ronin for Ninja All-Stars. Ronin bring potent new abilities to a player’s team that are entirely unique to them. As mercenaries, ronin may be used by any player, on any team. This makes ronin invaluable assets for every team, regardless of clan, since they may be used to supplement a team’s weaknesses in battle or further augment their strengths. For years, Musashi has wandered Kagejima, studying, debating, and fighting with masters from every school he could find. After some years, he found that he no longer sought to master the sword; he sought, instead, to master himself. Since the tool no longer mattered, he abandoned his weapon for a pair of mighty oars. Now he travels on, searching for himself, and refining the art of the wooden blades. Highlights: Introduces Unique Abilities Fully Assembled Model Wooden Blade-Wielding, World Traveler Ronin

Questions and answers

Ninja All-Stars: Musashi supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.