
- BGG rank
- BGG #23,303
- BGG rating
- 6.1
Make 'n' Break: Junior
- 2–5 players
- 15–20 min
- Complexity 1.0/5
- 2010

2018
Rules assistance for Ninja Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ninja Rush is a board game released in 2018 for 2–4 players and ages 7 and up. It was designed by Jack Lawson and Andrew Lawson and its main mechanics are Player Elimination and Pattern Recognition.
In Ninja Rush, on each ninja player's turn, they flip the Sensei cards and with ninja-quick reflexes, quickly choose another player to flip and to where. If you don't let the sand timer run out, you can win ninja stars for success. However, ninjas need to be very focused because quick change of direction cards can come up at any time. —description from the publisher
Ninja Rush supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Ninja Rush for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ninja Rush has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ninja Rush belongs to these categories: Card Game, Children's Game, and Action / Dexterity. Its main mechanics are Player Elimination and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ninja Rush are: Jack Lawson and Andrew Lawson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ninja Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.