
- BGG rank
- BGG #2,154
- BGG rating
- 8.0
Stars of Akarios
- 1–4 players
- 30–120 min
- Complexity 2.9/5
- 2022

Rules assistance for No Escape: Salvation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
No Escape: Salvation is an expansion for No Escape released in 2019 for 2–8 players, 30–60 minutes per game, and ages 13 and up. It was designed by Jonathan Thwaites and its main mechanics are Roll / Spin and Move, Grid Movement, and Modular Board.
Are you ready to take No Escape to the next level? The get ready for Salvation! Avoid ALIENS attempting to capture, and most likely probe you. Save other SURVIVORS, or just steal their stuff. You can even play COOP to try to save the station together....or not. It's YOUR game, customize it the way you want with the new Salvation expansion. This expansion adds Alien rules with 8 alien meeples, 6 action tiles and 6 maze tiles. Survivor Rules with 20 survivor tokens, 8 maze tiles and 6 action tiles. And Coop Rules with 8 Mission tokens, 2 maze tiles and 6 action tiles. -description from designer
No Escape: Salvation supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for No Escape: Salvation is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Escape: Salvation for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Escape: Salvation has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Escape: Salvation belongs to these categories: Party Game, Exploration, and Science Fiction. Its main mechanics are Roll / Spin and Move, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Escape: Salvation are: Jonathan Thwaites. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Escape: Salvation as an expansion for No Escape. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need No Escape to use it. Check that your edition of No Escape is compatible, as some expansions were revised between editions.