
- BGG rating
- 7.8
No Escape: Salvation
- 2–8 players
- 30–60 min
- Complexity 2.0/5
- 2019

2018
Rules assistance for No Escape
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
No Escape is a board game released in 2018 for 2–8 players, 30 minutes per game, and ages 13 and up. It was designed by Jonathan Thwaites and its main mechanics are Take That, Roll / Spin and Move, and Tile Placement.
Can you escape Titan station? No Escape is a fast-paced, strategic maze-building tile game for 2-8 players. Use actions against each other, Play Maze tiles to increase the maze for your opponents, and move using a creative dice system. A game takes approximately 30 minutes, and easy setup and take-down time makes it an ideal game for travel or family events. Be the first to find the escape pod. For everyone else, there is No Escape. Each turn players may play one action tile from their hand. They then must play one maze tile and attempt to extend a path another player is taking. Finally players roll the custom dice an move along their own path. The first player to make it out of the maze wins. Be strategic when placing dead ends to block your opponents, as every dead end will also give players advantages. Play your Action tiles when they'll provide you the greatest advantage, but hold onto them too long and you may be forced to discard them all. Every disadvantage can lead to a new advantage. Every bonus has it's counter. This is No Escape! —description from the designer
No Escape supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for No Escape is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Escape for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Escape has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Escape belongs to these categories: Exploration, Maze, and Science Fiction. Its main mechanics are Take That, Roll / Spin and Move, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Escape are: Jonathan Thwaites. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Escape as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.