No Motherland Without: North Korea in Crisis and Cold War
BGG rank
BGG #9,565
BGG rating
7.5

No Motherland Without: North Korea in Crisis and Cold War

2021

Rules assistance for No Motherland Without: North Korea in Crisis and Cold War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–120 min
  • 14+
  • Complexity 3.1/5

For 1 player

Rules assistant for No Motherland Without: North Korea in Crisis and Cold War

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Answers come from the official rulebook, with the page to check.

No Motherland Without: North Korea in Crisis and Cold War is a board game released in 2021 for 1–2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Daniel Bullock and its main mechanics are Hand Management, Dice Rolling, and Network and Route Building.

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About the game

No Motherland Without is a card-driven strategy game for two players. The game depicts the struggles of the Kim Regime from 1953 to present day North Korea against the West. In the aftermath of the Korean Armistice Agreement, the Korean peninsula divided in two. While its signature marked a cessation of armed conflict, the war was not over. In over six decades since the armistice was signed, three generations of the Kim regime resisted Chinese and Soviet influence, endured floods, famine, isolation and economic sanctions while defiantly pursuing nuclear weapons. One player will be the DPRK (Democratic People’s Republic of Korea), seeking a nuclear deterrent to invasion, improving living standards to prevent uprising, and purging elites to prevent a coup. Another player will be the West, aiding defectors to obtain intel, stymieing the missile program to secure the region, implementing sanctions to impede the North Korean economy and further isolating the DPRK from the global community to intensify pressure on the regime. —description from the designer

Questions and answers

No Motherland Without: North Korea in Crisis and Cold War supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.