
- BGG rank
- BGG #22,451
- BGG rating
- 6.0
Eiswürfeln
- 2–5 players
- 20–30 min
- Complexity 1.0/5
- 2019

2018
Rules assistance for No Prob-Lama
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
No Prob-Lama is a board game released in 2018 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Tanja Philippeit and its main mechanics are Set Collection.
In the new card game of the Starnberger Spiele publishing house and the author Tanja Philippeit, the aim of the players is to collect the lowest possible scores in a display of nine initially hidden cards. You could almost mean "No Prob-Lama". But far from it! In addition to a bit of luck in drawing cards, "No Prob-Lama" is especially about clever tactics. Otherwise you end up with an unintentionally high score. And as if that was not enough, then a drama lama or a karma lama can get in the way. Each player receives nine cards, which he disguises in a rectangle arranged in front of him. These are revealed during the course of the game and exchanged with cards from the stack. The goal is to have the lowest possible card values in your display at the end of a round. You can even achieve minus points by collecting three identical cards in a row or a column. A round ends as soon as a player has revealed all nine cards. Who then has the lowest score, wins the round and may grab a piece of wood in the form of a lama. The first to collect three Lama pieces, ie to win three rounds, is the winner. Of course, it's not that easy. The collection of triplets is very attractive, but at the same time quite risky. Because the trick here is: the higher the numbers of the cards are in a treble, the more minuses you get. However, if a teammate finished the round, before you could complete the treble, you sit on solid plus points. And you definitely do not want them in this game. So you better play it safe and only collect low cards or rather speculate on the highest possible triplet? Some players even come up with the idea to end the round intentionally fast, when his teammates are currently working on a treble with high cards to mess up their tour. For proper vortex care in between all the special cards. With the drama lama one buzzes additional points on a fellow player. With the Karma Lama on the other hand, you have to give away minus points. There the joy is great - for the others! So while you optimize your own display, you must constantly keep an eye on the players. Most importantly, you should avoid discarding a card that the next player can use for his triplets collection.
No Prob-Lama supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for No Prob-Lama is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Prob-Lama for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Prob-Lama has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Prob-Lama belongs to these categories: Card Game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Prob-Lama are: Tanja Philippeit. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Prob-Lama as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.