Noble Treachery: The Last Alliance
BGG rank
BGG #12,215
BGG rating
6.7

Noble Treachery: The Last Alliance

2014

Rules assistance for Noble Treachery: The Last Alliance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–6 players
  • 45 min
  • 12+
  • Complexity 2.1/5

For 4 players

Rules assistant for Noble Treachery: The Last Alliance

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Answers come from the official rulebook, with the page to check.

Noble Treachery: The Last Alliance is a board game released in 2014 for 4–6 players, 45 minutes per game, and ages 12 and up. It was designed by Jay Meyer and its main mechanics are Hand Management, Set Collection, and Dice Rolling.

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About the game

Noble Treachery: The Last Alliance is a card and dice game fusion: form alliances, test the fates, declare war, invoke diplomacy, poison enemies and claim the throne. Each card has a power and an ability that is affected by the value of die that matches the color of the card i.e. the dice affect the cards and the cards may change the dice. The game is typically played with 4 to 6 players (there are several game variants including a 3 player version on our “Game Variants” page). Game time is approximately 1 hour. Noble Treachery is a "casual" game designed for players that enjoy changing strategy on the fly. Your best laid plans will be foiled by your opponents (you can always count on your friends to mess up your master plan), so always have a back-up plan and a back-up plan for that plan! From the back of the box: The time of peace and prosperity for the Kingdom of Black Rose has ended with the untimely and mysterious death of the king. With no heir, it is now up to the five great noble houses to choose a successor to the throne. Only the most cunning and treacherous player will be able to unify the five noble houses and ascend to the throne. Noble Treachery is a card and dice game for 4 to 6 players where players risk their tenuous political alliances during the chaos of war or the treachery of diplomacy to form new alliances with the noble houses of Black Rose. The first player to form an alliance with each of the noble houses becomes the King or Queen of Black Rose and wins the game. Players utilize armies, knights, nobles, clerics, spies, castles, witches, thieves, mages and poison in an ever-changing quest to win the support of the noble houses. Noble Treachery is about thrills, love of the chase, close finishes, moments of shock and comeback victories.

Questions and answers

Noble Treachery: The Last Alliance supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.