
- BGG rank
- BGG #3,579
- BGG rating
- 6.8
Nobody Is Perfect
1992
Rules assistance for Nobody Is Perfect
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–10 players
- 45 min
- 14+
- Complexity 1.5/5
For 3 players

Rules assistant for Nobody Is Perfect
What would you like to know?
Answers come from the official rulebook, with the page to check.
Nobody Is Perfect is a board game released in 1992 for 3–10 players, 45 minutes per game, and ages 14 and up. It was designed by Bertram Kaes and its main mechanics are Simultaneous Action Selection and Voting.
About the game
This is a party game. Each round the start player draws a card with a complicated word or technical term on it, with the meaning of that word given on the card as well, but only visible to himself. Everyone then invents an alternative meaning for that word and writes it down while the start players notes down the correct answer. He then presents all the explanations written down and asks everyone to choose between the answers. Each player then places a token on the answer they think is correct. All players who chose the correct answer score points. Players who made up explanations that the others found plausible enough to choose instead of the correct answer score even more points. The player who reaches the end of the track on the game board first wins. In older editions, there are also cards with pictures on them, but they work the same way as the word cards. Later editions replaced those cards with simple yes/no choices, and while the game initially only supported up to 6 players, more recent editions have increased the maximum number of players to 10.
Categories
Mechanics
Designers
Publishers
- Otto Maier Verlag
- F.X. Schmid
- Ravensburger AG
- Stuttgarter Zeitung
- Mittelbayerische Zeitung
Questions and answers
Nobody Is Perfect supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nobody Is Perfect is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nobody Is Perfect for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nobody Is Perfect has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nobody Is Perfect belongs to these categories: Humor, Word Game, and Party Game. Its main mechanics are Simultaneous Action Selection and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nobody Is Perfect are: Bertram Kaes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nobody Is Perfect as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.