
- BGG rank
- BGG #24,784
- BGG rating
- 5.7
Docker
- 2–4 players
- 5 min
- Complexity 1.4/5
- 2008

1995
Rules assistance for Nomadi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nomadi is a board game released in 1995 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Reinhold Wittig and its main mechanics are Roll / Spin and Move.
A game of moving camels across the desert. Each player has a number of camels and tries to get them across the desert first. However no-one survives in the desert alone - each camel must always be adjacent to at least one other camel. The game board depicts a desert with a starting area in one corner and a finish area in the opposite corner. There are two oasis spaces in the middle of the desert and a gorge which approximately splits the desert in two. After the initial placement of the pieces in the starting area, each player rolls all six of the dice, and moves whichever camels they want - restricted by the rule that a camel may never be by itself, but must have at least another camel in one of the 4 adjacent spaces (diagonal spaces do not count). The die roll determines how a camel may move: A 1 allows one space of diagonal or horizontal movement; a 2,3,or 4 allows the camel to move in a straight line (but not diagonally) that many spaces - it may also jump over any intervening camels; a 5 or 6 allows the camel to move that number of spaces and allows one right angle turn in the move - it may also jump over any intervening pieces. Being the first person to move a camel onto an oasis earns the player bonus points, and also being the first person to move a camel past the gorge likewise earns a player bonus points. These bonus points are added to the points earned by your camel's finishing position (ie 8 points to the first camel to get to the finish line, 6 for the second camel and 4 for the third). The person with the most points at the end of the game wins.
Nomadi supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nomadi is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nomadi for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nomadi has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nomadi belongs to these categories: Dice and Racing. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nomadi are: Reinhold Wittig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nomadi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.