
- BGG rank
- BGG #21,011
- BGG rating
- 6.1
Cheesonomics
- 2–5 players
- 20 min
- Complexity 1.7/5
- 2014

2017
Rules assistance for Nothing To Declare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nothing To Declare is a board game released in 2017 for 2–6 players and ages 8 and up. It was designed by Paul Spencer and its main mechanics are Hand Management, Take That, and Push Your Luck.
That feeling when you manage to smuggle that stuffed armadillo wearing a cowboy hat in your baggage past customs to take home and show off to your cousin Danny... In Nothing To Declare, players take on the role of holiday makers returning home, trying to smuggle the weirdest items through customs to impress their family. The game is played across five rounds, with each round representing a different connecting flight. For each flight, the player poses as a stereotypical passenger in order to try to disguise themselves and get the weirdest items through. Nothing To Declare is a light family game that balances luck and strategy. Remember where are the high value items hiding, and plan to play the right passenger card at the right time to maximum effect. Whatever you do, don't reveal an inspection card!
Nothing To Declare supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Nothing To Declare for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nothing To Declare has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nothing To Declare belongs to these categories: Card Game and Travel. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nothing To Declare are: Paul Spencer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nothing To Declare as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.