
- BGG rating
- 4.5
Nova Cry: Dark Suns
- 2–6 players
- 60 min
- 2016

2016
Rules assistance for Nova Cry
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nova Cry is a board game released in 2016 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Steve Easton and its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding.
Nova Cry is an explosive sci-fi adventure. Each player chooses 1 ship, 1 captain, 3 crew members and 1 personal weapon as they set out into the danger-filled spaces of Gallator Seven. Will you explore creature-infested planets? Race an opponent to an undiscovered planet? Challenge another captain to a duel? Players will begin the game by creating a unique task force consisting of 1 captain, ship, weapon, and 3 crew members that will stay by them the entire game. Players score points by traveling to planet cards, winning duels, and performing actions using their available crew members, skilled in exploration, alien technology, medicine, psychology, repair, and ship upgrades. The first player to capture 15 victory points - or hold the last remaining ship - wins. It’s all up to as you carve out a strategic path to victory in this remarkable world of heroes, villains, and awe-inspiring spaceships.
Nova Cry supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nova Cry is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nova Cry for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nova Cry has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nova Cry belongs to these categories: Card Game, Science Fiction, and Space Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nova Cry are: Steve Easton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nova Cry as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.