
- BGG rank
- BGG #4,397
- BGG rating
- 6.2
Nuclear War
1965
Rules assistance for Nuclear War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 60 min
- 10+
- Complexity 1.5/5
About the game
Nuclear War is a satirical card game in which each player represents a "major world power" and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. Players start the game in the "peace/cold war" phase, using Secrets and Propaganda cards in their hand to negotiate with other players. Play continues until the first player launches a missile and payload, ie the "war" phase. If the missile isn't destroyed in flight, the struck player must spin to see how much of his population is lost. Play continues until either peace breaks out again or only one player has any population cards left. Limited edition booster cards were created in the 90's. A list can be found in the Community Wiki section and Nuclear War Booster Packs
Mechanics
Designers
Publishers
- (Self-Published)
- Flying Buffalo, Inc. (FBI)
Questions and answers
The rules assistant for Nuclear War will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Nuclear War supports 2–6 players according to the catalogue.
The listed playing time for Nuclear War is 60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Nuclear War for ages 10 and up. Check the age guidance on your edition.
The credited designers of Nuclear War are: Douglas Malewicki.
The catalogue lists Nuclear War as a base game.
Rules assistant for Nuclear War
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