
- BGG rank
- BGG #1,186
- BGG rating
- 6.9
Quarto
- 2 players
- 20 min
- Complexity 1.9/5
- 1991

2015
Rules assistance for Nut Job
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nut Job is a board game released in 2015 for 2–4 players, 10–15 minutes per game, and ages 5 and up. It was designed by Blaise Muller and its main mechanics are Memory.
In Le Bois des Couadsous, you have a forest to cross to find lots of hazelnuts, and the first player to find five nuts wins the game. On the table, you have a grid of 3x3 forest cards. The backs of each card are identical, and on the front they feature one of three images — mushroom, leaf or stone — in one of three colors: yellow, red or blue. In the twelve spaces adjacent to this grid are placed cards showing 1-3 hazelnuts. A player starts: he puts his squirrel card before a row/column of his choice and cross it by announcing out loud what he thinks on the back of the forest card. It begins with the first card, the player announces for example "leaf" or "yellow" (according if the elements or colors are in play) then turns the card over and compares the guess to the actual picture. Initially, we discover, that the cards are random. If the guess it correct, the player continues the path to the hazelnuts that await us on the other side. If it is wrong, it stops there, and the next player start. If the next player starts on the same row/column, he already knows what there is on the front of this card, unless he remembers more since it was the visible item at the beginning...! Players play with colors or the elements: initially it is them who choose. But as soon as a player has reaches a nut, everyone changes: those who played on the elements switches to colors and vice versa. One must therefore be remember everything and well remember what others reveal!
Nut Job supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nut Job is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nut Job for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nut Job has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nut Job belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nut Job are: Blaise Muller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nut Job as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.