
- BGG rank
- BGG #12,987
- BGG rating
- 7.2
Worst In Show
- 3–5 players
- 30 min
- Complexity 2.0/5
- 2022

2024
Rules assistance for 朧 (Oboro)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
朧 (Oboro) is a board game released in 2024 for 3–4 players, 30 minutes per game, and ages 12 and up. It was designed by ましかまる (Mashikamaru) and its main mechanics are Hand Management, Betting and Bluffing, and Trick-taking.
All white cards are vaguely colored in the hand. If you withdraw from a trick, your hand becomes even weaker. It's like water slipping through your fingers. Treat yourself like that. Oboro is a trick-taking game with cards from 1 to 28, suitless and players don’t rearrange their hand. You may have color cards in your hand; if so, all cards to the right of it (until the end of your hand or another color card) are that suit. Players bid for tricks and must follow color. You may later play the color indicator cards from your hand, thus changing the color of things in your hand.
朧 (Oboro) supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 朧 (Oboro) is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 朧 (Oboro) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
朧 (Oboro) belongs to these categories: Card Game. Its main mechanics are Hand Management, Betting and Bluffing, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 朧 (Oboro) are: ましかまる (Mashikamaru). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 朧 (Oboro) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.