Obscura Tempora
BGG rank
BGG #28,506
BGG rating
5.4

Obscura Tempora

2005

Rules assistance for Obscura Tempora

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.5/5

For 2 players

Rules assistant for Obscura Tempora

What would you like to know?

Answers come from the official rulebook, with the page to check.

Obscura Tempora is a board game released in 2005 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Andrea Angiolino and its main mechanics are Hand Management, Take That, and Trading.

Expansions

Similar games

About the game

Obscura tempora is an easy card game settled in the Dark Ages. Each player is a faction that tries to expand his power and starts with a castle and a town. He can add towns and abbeys to his belongings, and also build ports, markets and walls on his towns. Each castle, town, abbey, market and port is worth a money card each turn, but only one per turn can go safely into the castle: the others must be kept in towns and abbeys. Towns can be pillaged and abbeys can change ownership thanks to the action cards: militia, catapults, saracene pirates and bishops. The goal is to reach a certain amount of money, but every turn the choice is between keeping it or spending it to get more action and building cards. The drawings are by Valeria De Caterini, an Italian artist and writer of children books.

Questions and answers

Obscura Tempora supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.