
- BGG rank
- BGG #17,025
- BGG rating
- 6.6
Ambyria: Shroud of the Shadow Demon
- 2–4 players
- 20–50 min
- Complexity 2.8/5
- 2016

2018
Rules assistance for Ogre Cheerleaders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ogre Cheerleaders is a board game released in 2018 for 2 players, 5–10 minutes per game, and ages 8 and up. It was designed by Josh Paugh and Ben Krieger and its main mechanics are Set Collection.
Description from the publisher: In Ogre Cheerleaders, each player represents a recruitment officer trying to recruit new cheerleaders to Ogreton University. You may start the game with some high hopes of finding some spectacular cheerleaders, but you’ll quickly realize that although the ogres are very enthusiastic, their cheerleading skill are quite lacking. Each turn, players will play an ogre card onto the field where its effect will be resolved. Each card’s effect will in some way manipulate the order of the cards on the field, or add or remove cards from the field with the goal of arranging the ogres into various formations that can be scored. Each card has a point value, and the player that scores the most points by the end of the game has recruited the best team of ogre cheerleaders, and wins the game. Although your goal is to score formations, you also need to worry about what you’re leaving available on the field for your opponent to score. Ogre Cheerleaders is a quick, light hearted game that can fit in your pocket and be played anywhere. It’s meant to be funny and easily accessible to anyone. The simple game mechanics were designed for 2 players, but can accommodate a few extra players. Adding an extra player or two doesn’t change the mechanics, but it does increase the amount of luck involved.
Ogre Cheerleaders supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ogre Cheerleaders is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ogre Cheerleaders for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ogre Cheerleaders has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ogre Cheerleaders belongs to these categories: Card Game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ogre Cheerleaders are: Josh Paugh and Ben Krieger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ogre Cheerleaders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.