
- BGG rank
- BGG #3,843
- BGG rating
- 6.4
Car Wars
- 2–8 players
- 45 min
- Complexity 3.1/5
- 1981

1992
Rules assistance for Ogre Miniatures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ogre Miniatures is a board game released in 1992 for 2–8 players, 120 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I), Mike Naylor, and David Graham and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
Rules for use with OGRE and G.E.V. miniatures adapting the hex-and-counter mechanics for table-top (hexless) use with OGRE Miniatures. A gratis slimmed down version (Ogre Miniatures Lite) is available from the publisher's web site. Also, a free supplement (Ogre Miniatures Update) is available on W23 (SJGames's online store). The 1992 hard copy edition has been supplanted by a new 2018 hard copy "Second Edition" via Kickstarter in Fall 2018. Also available in a complete box game with miniatures; OGRE Battle Box (2018).
Ogre Miniatures supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ogre Miniatures is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ogre Miniatures for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ogre Miniatures has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ogre Miniatures belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ogre Miniatures are: Steve Jackson (I), Mike Naylor, and David Graham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ogre Miniatures as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.