
- BGG rank
- BGG #2,126
- BGG rating
- 7.0
Ogre
- 1–3 players
- 45 min
- Complexity 2.3/5
- 1977

Rules assistance for Ogre Reinforcement Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ogre Reinforcement Pack is an expansion for G.E.V. released in 1987 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I), David Ladyman, and Warren Spector and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"The G.E.V. and Shockwave supplement you've been waiting for: battle-ready replacements for scuffed-up counters and crumpled maps, along with four multi-map scenarios! New rules include towing options, random Ogre damage, and the variant Ogres previously only available in The Ogre Book. Fight to recover crippled Ogres on The Day After, deliver a crippling punch to a Combine industrial complex in Body Blow, or Fake Out the Paneuropeans by concealing your true objective until it's too late!" A supplement for Ogre and G.E.V. which includes a full set of counters from each game and a set of the Shockwave supplement counters. Also includes the maps from G.E.V. and Shockwave which are used in the multi-map scenarios. Expansion of the Game: Ogre / G.E.V.. Scenarios: The Day After (section 7.02) Body Blow (section 7.03) Fake Out (section 7.04) Expands: Ogre G.E.V. Shockwave
Ogre Reinforcement Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ogre Reinforcement Pack is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ogre Reinforcement Pack for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ogre Reinforcement Pack has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ogre Reinforcement Pack belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ogre Reinforcement Pack are: Steve Jackson (I), David Ladyman, and Warren Spector. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ogre Reinforcement Pack as an expansion for G.E.V.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need G.E.V. to use it. Check that your edition of G.E.V. is compatible, as some expansions were revised between editions.