Ogre Reinforcement Pack
BGG rating
7.4

Expansion for G.E.V.

Ogre Reinforcement Pack

1987

Rules assistance for Ogre Reinforcement Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Ogre Reinforcement Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ogre Reinforcement Pack is an expansion for G.E.V. released in 1987 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I), David Ladyman, and Warren Spector and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

"The G.E.V. and Shockwave supplement you've been waiting for: battle-ready replacements for scuffed-up counters and crumpled maps, along with four multi-map scenarios! New rules include towing options, random Ogre damage, and the variant Ogres previously only available in The Ogre Book. Fight to recover crippled Ogres on The Day After, deliver a crippling punch to a Combine industrial complex in Body Blow, or Fake Out the Paneuropeans by concealing your true objective until it's too late!" A supplement for Ogre and G.E.V. which includes a full set of counters from each game and a set of the Shockwave supplement counters. Also includes the maps from G.E.V. and Shockwave which are used in the multi-map scenarios. Expansion of the Game: Ogre / G.E.V.. Scenarios: The Day After (section 7.02) Body Blow (section 7.03) Fake Out (section 7.04) Expands: Ogre G.E.V. Shockwave

Questions and answers

Ogre Reinforcement Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.