Diceland: Ogre
BGG rank
BGG #15,730
BGG rating
6.5

Diceland: Ogre

2003

Rules assistance for Diceland: Ogre

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10 min
  • 10+
  • Complexity 2.2/5

For 2 players

Rules assistant for Diceland: Ogre

What would you like to know?

Answers come from the official rulebook, with the page to check.

Diceland: Ogre is a board game released in 2003 for 2 players, 10 minutes per game, and ages 10 and up. It was designed by James Ernest and Falko Goettsch and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

About the game

It's OGRE implemented in Diceland! The game consists of one 4-inch die (the Ogre Cybertank) and a set of 16 smaller dice representing lesser units. One side plays the Ogre; the other side picks 30+X points of units, where X is the cost of the smallest unit. Each turn (starting with the non-Ogre player - call them the Defender), the player may either activate a die on the table or throw a new die onto the table and immediately activate it. Each die has 8 sides with variable levels of attack and defense, as well as special powers. Facing matters when attacking, but range only matters if one potential target is closer than another. When a die attacks: if its Attack value is greater than the target's Defense value, the target die is destroyed and the player scores its point value. If the Attack Value is lower (even an Attack of 1 agains the Ogre's 40+), the target shifts one side (effectively losing 1 of its 1d8 hit points). Instead of attacking, a die can move, rotating on its edge for a better firing position or to expose a better face. The Ogre can both fire and then move, making it hard to kill. If the Defender can get several dice on the table, they have a Command Post which can activate every die, bringing the Ogre down quickly. The Ogre also has a 'systems card' like the old Steve Jackson game, allowing its weapons and treads to be attacked. The winner is the first to score 50 points; the Ogre is worth 50 points and the Command Post isn't worth any (destroying it is not the goal). List of Diceland sets and armies Related to the Game: Ogre / G.E.V..

Questions and answers

Diceland: Ogre supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.