Ogre: "Targets Go Boom" Counter Sheets
BGG rating
7.3

Expansion for Ogre

Ogre: "Targets Go Boom" Counter Sheets

2013

Rules assistance for Ogre: "Targets Go Boom" Counter Sheets

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • Complexity 2.3/5

Rules assistant for Ogre: "Targets Go Boom" Counter Sheets

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ogre: "Targets Go Boom" Counter Sheets is an expansion for Ogre released in 2013. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers and Hexagon Grid.

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About the game

This Ogre unit promo pack is a result of the Ogre Kickstarter project. These set was one of several given as a Backer Exclusive Promo. The first of three exclusive Kickstarter counter sheets has green Mark III, IV and V Ogres and a lot of things for them to blow up. 3-D counters include Combine and Paneuro Reactors, a destroyed Ogre, a burnt-out tower, and more! This double sheet set includes Sheets K1 and L1. Available for Kickstarter backers (only) to order.

Questions and answers

Ogre: "Targets Go Boom" Counter Sheets has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.