
- BGG rank
- BGG #6,061
- BGG rating
- 8.2
Old School Tactical: Volume 1 – Fighting on the Eastern Front 1941/42
- 2 players
- 60 min
- Complexity 2.8/5
- 2016

Rules assistance for Old School Tactical: Airborne
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Old School Tactical: Airborne is an expansion for Old School Tactical: Volume 2 – West Front 1944/45 released in 2017 for 2 players and 45–300 minutes per game. It was designed by Shayne Logan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
We all love 'em, a lot of film footage has been spent on them, they are the paratroopers of the 101st and 82 Airborne Divisions. The expansion includes a complete sheet of Airborne counters, rules for using them (paradrops, etc), six scenarios, and a HUGE 30" X 41" historical map The airborne expansion for "Old School Tactical: Airborne" builds upon the popular series by adding the elite paratroopers of the United States into the mix. Drop the steadfast troopers of the 82nd and 101st Aibrone Divisions behind enemy line into the darkness before the D-Day landings. Fight in the fields and on the streets of the historically based map of Saint-Mère-Église. —description from the publisher
Old School Tactical: Airborne supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Old School Tactical: Airborne is 45–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Old School Tactical: Airborne has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Old School Tactical: Airborne belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Old School Tactical: Airborne are: Shayne Logan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Old School Tactical: Airborne as an expansion for Old School Tactical: Volume 2 – West Front 1944/45. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Old School Tactical: Volume 2 – West Front 1944/45 to use it. Check that your edition of Old School Tactical: Volume 2 – West Front 1944/45 is compatible, as some expansions were revised between editions.