Olympia 2000 (v. Chr.)
BGG rank
BGG #12,437
BGG rating
6.1

Olympia 2000 (v. Chr.)

1994

Rules assistance for Olympia 2000 (v. Chr.)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30 min
  • 9+
  • Complexity 1.4/5

For 2 players

Rules assistant for Olympia 2000 (v. Chr.)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Olympia 2000 (v. Chr.) is a board game released in 1994 for 2–5 players, 30 minutes per game, and ages 9 and up. It was designed by Stefan Dorra and its main mechanics are Simultaneous Action Selection.

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About the game

In this relative of Hols der Geier/Raj, players use simultaneously played cards to compete in ancient Olympic events, such as long-jump, discus, or archery. The cards have a picture of the athlete as well as a rating for his skills in each of the different events. Often times, an athlete will be very good at one event and be very poor in others, while some athletes are simply too inept for words, and still others are god-like. The key to the game is using your cards wisely, because although the best athlete gets the prize for the current event, the worst athlete gets to pick the up-coming event.

Designers

Publishers

  • Hans im Glück

Questions and answers

Olympia 2000 (v. Chr.) supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.