
- BGG rank
- BGG #2,767
- BGG rating
- 6.6
Pick Picknic
- 2–6 players
- 20 min
- Complexity 1.2/5
- 2001

1992
Rules assistance for Razzia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Razzia is a board game released in 1992 for 3–8 players, 30 minutes per game, and ages 12 and up. It was designed by Stefan Dorra and its main mechanics are Auction / Bidding, Dice Rolling, and Simultaneous Action Selection.
There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one of the six gambling joints and depicts either a gambler or a cop. The cards are revealed, and in each gambling joint where a gambler has been played, the money will be awarded, à la Hoity Toity/Adel Verplichtet, to the gambler unless a cop has also been played in the joint, in which case the cop gets it; if a cop shows up but no gambler, the money stays where it is for the next round. When two gamblers or two cops both claim the money in the same joint, a negotiation mechanism which may involve the roll of a die comes into play. You have to do well in the simultaneity sweeps to get into contention at all, but doing well in the negotiation can make the difference between coming in first or second. The game comes in a small package about the size of a videotape and is attractively decorated in a sort of mid-1970s Gil Kane/Joe Giella DC Comics style.
Razzia supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Razzia is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Razzia for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Razzia has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Razzia belongs to these categories: Card Game, Economic, and Bluffing. Its main mechanics are Auction / Bidding, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Razzia are: Stefan Dorra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Razzia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.