One Card Dungeon Adventure Pack: Harbour Clash
BGG rating
7.4

Expansion for One Card Dungeon

One Card Dungeon Adventure Pack: Harbour Clash

2025

Rules assistance for One Card Dungeon Adventure Pack: Harbour Clash

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 15–60 min
  • 10+

Rules assistant for One Card Dungeon Adventure Pack: Harbour Clash

What would you like to know?

Answers come from the official rulebook, with the page to check.

One Card Dungeon Adventure Pack: Harbour Clash is an expansion for One Card Dungeon released in 2025 for 1 player, 15–60 minutes per game, and ages 10 and up. It was designed by Giampaolo Razzino and Barny Skinner and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.

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About the game

From unfathomable depths, an ancient power stirs. The dark abyss, home to forgotten creatures, opens wide, releasing a threat that rises with the tide. The waves carry a chilling omen of destruction. Only those brave enough to face the unknown can push back the darkness and save the harbor from impending ruin. One Card Dungeon: Harbour Clash is a standalone adventure that follows the same setup and rules as the base game and the M’Guf-yn Returns expansion, with new features: a new Dungeon card, a new class, and the new Item module! —description from the publisher

Questions and answers

One Card Dungeon Adventure Pack: Harbour Clash supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.