One Zero One
BGG rank
BGG #7,699
BGG rating
6.4

One Zero One

2013

Rules assistance for One Zero One

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10–15 min
  • 8+
  • Complexity 1.8/5

For 2 players

Rules assistant for One Zero One

What would you like to know?

Answers come from the official rulebook, with the page to check.

One Zero One is a board game released in 2013 for 2 players, 10–15 minutes per game, and ages 8 and up. It was designed by David Harding (II) and its main mechanics are Hand Management and Area Majority / Influence.

Expansions

Similar games

About the game

In the world of computer programming, there can only be one winner - either zeros or ones! One Zero One is an abstract strategy card game for two players. With identical 16-card decks, each player (as either 0 or 1) plays cards to the program display, endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs, points are tallied and the winner is determined. Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome, as will the ability of the players to adjust their strategies as the programming code changes. Game #1 in 'The Mike Line' of games from Grail Games.

Publishers

  • (Self-Published)
  • Grail Games

Questions and answers

One Zero One supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.