
- BGG rating
- 6.9
101.1
- 1–2 players
- 10 min
- Complexity 1.7/5
- 2015

2013
Rules assistance for One Zero One
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
One Zero One is a board game released in 2013 for 2 players, 10–15 minutes per game, and ages 8 and up. It was designed by David Harding (II) and its main mechanics are Hand Management and Area Majority / Influence.
In the world of computer programming, there can only be one winner - either zeros or ones! One Zero One is an abstract strategy card game for two players. With identical 16-card decks, each player (as either 0 or 1) plays cards to the program display, endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs, points are tallied and the winner is determined. Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome, as will the ability of the players to adjust their strategies as the programming code changes. Game #1 in 'The Mike Line' of games from Grail Games.
One Zero One supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for One Zero One is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists One Zero One for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
One Zero One has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
One Zero One belongs to these categories: Card Game, Number, and Abstract Strategy. Its main mechanics are Hand Management and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of One Zero One are: David Harding (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists One Zero One as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.