
- BGG rank
- BGG #13,241
- BGG rating
- 7.8
Panther Line: Army Group North 1944
- 2 players
- 180 min
- Complexity 3.6/5
- 2004

2006
Rules assistance for Oosterbeek Perimeter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Oosterbeek Perimeter is a board game released in 2006 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Ray Tapio and Kurt Martin and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Oosterbeek Perimeter is an stand-alone game that links with Arnhem: Defiant Stand that provides two additional maps and 16 more scenarios to expand your Battle of Arnhem action to include the entire British Airborne perimeter! The new street-level maps at 50-yards scale provide the battlefield where King Tigers smashed toward the Hartenstein Hotel and numerous Victorica Crosses were won for bravery. In keeping with the Advanced Tobruk: Tank Battles in North Africa 1940-43 approach you will receive a stack of small, fast-playing scenarios to get you on the maps right away, as well as monster-sized action across the entire map! Features: Two new historical game maps on heavyweight stock; 16 new Scenarios printed on separate heavyweight cards; A snazzy ziploc bag to hold it all.
Oosterbeek Perimeter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Oosterbeek Perimeter is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Oosterbeek Perimeter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Oosterbeek Perimeter has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Oosterbeek Perimeter belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Oosterbeek Perimeter are: Ray Tapio and Kurt Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Oosterbeek Perimeter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.