Operation F.A.U.S.T.
BGG rank
BGG #11,026
BGG rating
6.2

Operation F.A.U.S.T.

2015

Rules assistance for Operation F.A.U.S.T.

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 30 min
  • 13+
  • Complexity 1.9/5

For 3 players

Rules assistant for Operation F.A.U.S.T.

What would you like to know?

Answers come from the official rulebook, with the page to check.

Operation F.A.U.S.T. is a board game released in 2015 for 3–8 players, 30 minutes per game, and ages 13 and up. It was designed by Robert Burke and its main mechanics are Hand Management, Take That, and Memory.

Similar games

About the game

In Operation F.A.U.S.T. (Fine Art Underground: Stolen Treasures), players take on roles of independent art patrons in occupied France during WWII. This was a period when Europe's greatest treasures were at risk of being looted by the Einsatzstab Reichsleiter Rosenberg (ERR), a special unit of the Third Reich tasked with plundering cultural valuables. Each player will work to acquire the most prestigious collection of art treasures through bluffing and deception. The first player to reach $1,000,000 in black market art value immediately wins the game. Players execute one of multiple possible actions on each turn with the goal of gaining enough intelligence to recover at risk master works.
 Player’s may use deception to advance their goals, but risk losing their intel if caught in a lie. When a player earns enough intel, they may acquire a piece of art that has a specific, but secret black market value. Art gained may be forged or considered “degenerate” making it more easily confiscated. To win this highly interactive game, a player must take risks, use cunning misdirection, uncover and remember where valuable art resides, and employ strategies to acquire the most valuable collection more quickly than the competition.

Questions and answers

Operation F.A.U.S.T. supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.