
- BGG rank
- BGG #12,330
- BGG rating
- 6.6
Rock of the Marne
- 1–2 players
- 180 min
- Complexity 2.5/5
- 2008

2002
Rules assistance for Operation Michael
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Operation Michael is a board game released in 2002 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Dean Essig and John Best and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
Sub-titled: 'Ludendorff's Last Chance' & Part of the Standard Combat Series #9, this game covers the March 21, 1918 offensive by the Germans in order to regain the initiative on the Western Front before the might of the U.S. forces will be felt. The components consist of the following: a Full COLOR paper Mapsheet; 420-Full COLOR cardboard counters in 2 sheets; 10- Scenarios; a 'Series' RULES Book; a Scenario Book; and 2-DICE. The game scale is given as: 1.2 miles across per HEX; Units are Regiments up to Divisions. Complexity is rated 'Low' while Solitaire suitability is rated 'High'. This is a game on the Ludendorff 'Peace Offensive' in an attempt to work the German forces between the British and French Armies. If the Germans can pull it off, then they'll force the French to fall back to defend Paris while entrapping the British against the coast, thereby forcing them to surrender. Using the tactics of the successful 'Russian' Front forces, developed by General Oskar von Hutier, the 'Stosstruppen' head off to engage the enemy while the Allies amass their 'Tank' forces for a counter-attack.
Operation Michael supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Operation Michael is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Operation Michael for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Operation Michael has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation Michael belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation Michael are: Dean Essig and John Best. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation Michael as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.