
- BGG rank
- BGG #12,847
- BGG rating
- 6.6
Austerlitz
- 1–4 players
- 1080 min
- Complexity 3.2/5
- 1993

1991
Rules assistance for Omaha: The Bloody Beach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Omaha: The Bloody Beach is a board game released in 1991 for 1–2 players, 480–3600 minutes per game, and ages 12 and up. It was designed by Dean Essig and David A. Powell and its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid.
Omaha - The Bloody Beach, D-Day: June 6 to 8, 1944 is Game #3 in the 'Tactical Combat Series" (TCS) from The Gamers. Huge simulation covering half of the Omaha Beach assault on D-Day, June 6th, 1944. This includes primarily the units of the U.S. 1st Infantry Division, but also some troops of the 29th. This game game with the old 2nd edition TCS rules, which had some issues especially regarding artillery. However, available for download from Multi-Man Publishing (and in Operations Magazine issue #21) are rules for playing the game under the much more streamlined TCS 3.1 Rulebook, and with these the game is very playable. Of course, that is a relative term given that the game includes (4) maps and 1680 counters and takes quite a commitment in time and space to play. Very satisfying though. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry squads, individual vehicles Game Inventory: Four 22 x 34" full color maps Six dual-side printed countersheets (1,680 1/2" counters) One 32-page TCS system rulebook One 32-page Omaha specific rulebook Four 6-sided dice Solitaire Playability: Moderate Complexity Level: High Players: 2-4 Playing Time: 8-60 hours
Omaha: The Bloody Beach supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Omaha: The Bloody Beach is 480–3600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Omaha: The Bloody Beach for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Omaha: The Bloody Beach has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Omaha: The Bloody Beach belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Omaha: The Bloody Beach are: Dean Essig and David A. Powell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Omaha: The Bloody Beach as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.