
- BGG rank
- BGG #5,850
- BGG rating
- 7.4
BOG
- 2 players
- 15–25 min
- Complexity 1.8/5
- 2024

2017
Rules assistance for ORC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
ORC is a board game released in 2017 for 2 players, 5–10 minutes per game, and ages 8 and up. It was designed by Chris Handy (I) and its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
Hook: A 2 player battle of hand management and timing. ORC is a short game consisting of 6 battles. On your turn, you must perform the following actions in order: 1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you deployed 2 Orcs. B. Draw 2 cards into your hand if you deployed 1 Orc. A Territory battle occurs immediately after the Stockpile next to a Territory is exhausted. Then, players total their deployed Orcs at that Territory, and a victor will be declared. Orcs that fight in battle will not score points, they only help conquer Territories. Scoring occurs at the end of the game, when all Stockpiles have been exhausted. The player who conquers the most valuable Territories and holds native Orcs in their hand (matching those lands), is the winner! From The Box: Players use Orc clans to dominate territories and earn the most victory points in this strategy game for 2 players. You’ll need to carefully plan your attacks and balance your clans in order to win the game! Number 9 in the Pack O Game series.
ORC supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ORC is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ORC for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ORC has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ORC belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ORC are: Chris Handy (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ORC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.