
- BGG rank
- BGG #18
- BGG rating
- 8.4
The Lord of the Rings: Duel for Middle-earth
- 2 players
- 30 min
- Complexity 2.1/5
- 2024

2017
Rules assistance for RUM
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RUM is a board game released in 2017 for 2–4 players, 10–20 minutes per game, and ages 10 and up. It was designed by Chris Handy (I) and its main mechanics are Hand Management, Take That, and Race.
Hook: Lighting fast, “Press your luck”, Set Collecting with stealing. RUM is played in quick turns, over many rounds. The game ends when a player reaches a set amount of points OR the Castaway Clock is rotated to the Pirate Ship (8th position). During the game, sets of bottles are played in order to gain Captain Cards and earn points. However, Captain Cards may change controllers if an opponent plays a larger set. And watch out for that pesky Parrot as it’s lurking near by and ready to steal Rum at any time. From The Box: Argh! Players are pirates rummaging through a shipwreck. Collect sets of rum and press your luck to earn the majority. But watch out for the parrot, who will steal your booty! The pirate with most points is the winner! Number 11 in the Pack O Game series.
RUM supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RUM is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RUM for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RUM has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RUM belongs to these categories: Card Game and Pirates. Its main mechanics are Hand Management, Take That, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RUM are: Chris Handy (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RUM as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.