Orcs Orcs Orcs: Reinforcements (Expansion 1)
BGG rating
6.6

Expansion for Orcs Orcs Orcs

Orcs Orcs Orcs: Reinforcements (Expansion 1)

2014

Rules assistance for Orcs Orcs Orcs: Reinforcements (Expansion 1)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 13+
  • Complexity 2.0/5

Rules assistant for Orcs Orcs Orcs: Reinforcements (Expansion 1)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Orcs Orcs Orcs: Reinforcements (Expansion 1) is an expansion for Orcs Orcs Orcs released in 2014 for 2–4 players and ages 13 and up. It was designed by Frank Thyben and its main mechanics are Deck, Bag, and Pool Building.

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About the game

With Reinforcements players are getting three new modules that alter Orcs Orcs Orcs in interesting ways. MODULE 1: Reinforcements Three reptile creatures are joining battle with the orcs. At the start of the game choose with which you want to play and just switch them with one of the corresponding creatures of the basic game. Flying Croc: The tough one among the so called “weak” Creatures. With his three life points he makes it a hell of a lot harder for the mages to get things going in terms of special abilities. Spawning Toad: Once this big blob is defeated he drops a Toadling token on the sector where he was located. The toadling has one life point and when defeated gives the mage a one-time use special ability such as take one extra action, draw a card or gain a mana of his choice. Bomber: Defeating him on your first action gives you a huge opportunity to get even more things done on your turn since he will inflict one damage to all creatures on the same patch. MODULE 2: Terrains There are three terrain types coming with this module which will have different effects once a creature steps onto them. At the start of the game mix the terrain patches and put them randomly across the battlefield. Streets: Creatures who step onto a street will immediately advance one patch closer to the tower, so be careful. Stone field: Creatures on the stone field have cover and thus have an extra life point. Mandrel vines: Creatures are getting hurt in those vines thus having minus one life point. MODULE 3: New Fate cards With the addition of the new fate cards things become increasingly more difficult for the mages to deal with the charging orc hordes. The most important rule change is that mages can now only attack creatures in the front lines, meaning the first creatures they see on their lane. So better secure the best spots on the tower. The new fate cards change the way creatures are moving towards the tower. They now move in packs and on specific lanes, rather than a whole category.

Categories

Designers

Publishers

  • Queen Games

Questions and answers

Orcs Orcs Orcs: Reinforcements (Expansion 1) supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.