
- BGG rank
- BGG #45
- BGG rating
- 8.0
The Crew: Mission Deep Sea
- 2–5 players
- 20 min
- Complexity 2.1/5
- 2021

2005
Rules assistance for 落水邸物語 (Origin of Failing Water)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
落水邸物語 (Origin of Failing Water) is a board game released in 2005 for 3–4 players, 30 minutes per game, and ages 10 and up. It was designed by Takuya Saeki and its main mechanics are Trick-taking.
Origin of Failing Water (落水邸物語 or Rakusuitei Monogatari in Japanese) is a clever card game based on the system of trick-taking. There are six tricks, with the winner gaining positive or negative points for each trick. However, you must play from the last (sixth) trick, followed by the fifth, fourth, etc. until the first trick. Then players resolve tricks from first to sixth according to normal non-trump trick-taking rules. To add more twist, everyone starts with one "thinking" card. You can play it instead of a regular card on any single trick, then replace it with the remaining card you have in your hand once cards are resolved. Your score is the absolute value of what you collected, so you want to collect either positives or negatives but not both. A player who didn't take any tricks also scores if they're the only one without a trick. This game has been called Origin of Falling Water in error. Just as the word in the Japanese title Rakusuitei is slightly different from the usual Japanese Rakusuiso for "Falling Water", the decision was made to have a similar pun in English and use "Failing Water" instead of "Falling Water".
落水邸物語 (Origin of Failing Water) supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 落水邸物語 (Origin of Failing Water) is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 落水邸物語 (Origin of Failing Water) for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
落水邸物語 (Origin of Failing Water) has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
落水邸物語 (Origin of Failing Water) belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 落水邸物語 (Origin of Failing Water) are: Takuya Saeki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 落水邸物語 (Origin of Failing Water) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.