Outpost: Siberia
BGG rank
BGG #30,795
BGG rating
4.7

Outpost: Siberia

2017

Rules assistance for Outpost: Siberia

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–45 min
  • 12+
  • Complexity 1.7/5

Rules assistant for Outpost: Siberia

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Answers come from the official rulebook, with the page to check.

Outpost: Siberia is a board game released in 2017 for 2–6 players, 30–45 minutes per game, and ages 12 and up. It was designed by Daryl Andrews and Jonathan Gilmour-Long and its main mechanics are Hand Management and Cooperative Game.

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About the game

Welcome to Outpost 1, the first science observatory located in the isolated frozen tundra of Siberia! You and your team have been investigating anomalous activities the region, and recently things have shifted for the worse. The coming storm is said to be the "storm-of-the-century"; it may last a month or more. Strange howls and buzzing fill the long nights, and yesterday a crew-member went AWOL... or worse. The call for evacuation was made, but it came too late. The long winter storm has set in. There's no hope of getting help until it clears. Now your crew's only hope is to use what little resources you have to survive the long winter cold (and whatever's out there in it). Use your rations wisely, and you may see the sun again. Outpost: Siberia is a fully cooperative, survival game that plays with a single deck of cards. Using an inventive dual-facing system, a single card in Outpost can be anything from life-saving supplies to cataclysmic catastrophes. By enduring relentless weather and defeating untamable beasts, players are rewarded with the much-needed tools and food to continually resupply their resources. Outpost: Siberia keeps the tension high, as players will need to collect their wits and ration their supplies in order to make through the perpetual perils that lie ahead!

Questions and answers

Outpost: Siberia supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.