
- BGG rank
- BGG #8,071
- BGG rating
- 6.9
Speakeasy Blues
- 2–4 players
- 45 min
- Complexity 3.0/5
- 2018

2017
Rules assistance for Mine All Mines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mine All Mines is a board game released in 2017 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Daryl Andrews and Adrian Adamescu and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
A dwarven card game of mining and masonry. Each player has a team of specialist dwarven miners, each good at collecting the right precious metals and gems to create beautiful jewelry. Be the first to fulfill the necessary orders, gaining a reputation of being the best crafts person with the different gems, and ultimately gain the most favor with the Nobility. The mining Dwarves all have a Friend and a Foe that can either help or hinder them. Take Ruby for example: As Ruby’s name implies, she is an expert at mining for rubies. She will produce +1 Ruby for you if you hire her. Her foe (on the left) is Diamond and her friend (on the right) is Sapphire. Diamond will rob Ruby of a gem if she gets a chance (hence the minus symbol), but Sapphire will get an extra gem from the ruby mine supply with the help of his friend (hence the plus symbol). Friend Actions (+ pluses) are cumulative allowing you take several gems in one turn. Foe Actions (-minuses) rob other players of valuable gems. The crux of the game is to know how and when to take advantage of the Dwarfs’ friendships and rivalries for your gain.
Mine All Mines supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mine All Mines is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mine All Mines for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mine All Mines has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mine All Mines belongs to these categories: Card Game, Fantasy, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mine All Mines are: Daryl Andrews and Adrian Adamescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mine All Mines as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.