
- BGG rank
- BGG #52
- BGG rating
- 8.0
Harmonies
1–4 players30–45 min2024
- Ask about the rules

Rules assistance for Outwit
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Outwit is a board game released in 1978 for 2 players, 15 minutes per game, and ages 8 and up.
From the instruction sheet: "EQUIPMENT: 1 playing board with 90 squares, including two corners of 9 squares each. 18 chips (9 dark and 9 light), one chip on each side has a dot on it, called the "power chip". OBJECT: To be the first to slide all nine of your chips into your own corner of the board." The chips are setup in the middle of the board at start. Each player plays alternately one chip in one direction only. a regular chip may move horizontally or vertically only. A power chip may move also diagonally. A regular chip must slide as far as it can go. Stopped only by reaching the edge of the board, another chip or the opponent's corner. A power chip can stop whenever it wants, but must stop for the same reasons as a regular chip. Once inside its own corner, no chip can move back into the playing area. A regular chip must move horizontally or vertically as far as it can within the corner, a power chip may move any number of squares, within the corner. Similar to Aztec Conquest, but in those versions, pieces can only move horizontally or vertically. No power chips to allow diagonal movement or stopping early. Aztec Conquest also allows you to move in and out of your corner freely, while Outwit has a rule that you may not leave your corner once you enter it.
Outwit supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Outwit is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Outwit for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Outwit has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Outwit belongs to these categories: Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Outwit and want something comparable for your next game night.
The catalogue lists Outwit as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.