
- BGG rank
- BGG #146
- BGG rating
- 7.6
Dominion
- 2–4 players
- 30 min
- Complexity 2.3/5
- 2008

2019
Rules assistance for Overtime
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Overtime is a board game released in 2019 for 3–6 players, 30–45 minutes per game, and ages 12 and up. It was designed by Pavle Ilijasevic and its main mechanics are Hand Management and Take That.
When the Boss tossed everyone a large pile of assignments all due tomorrow, there's not much choice but to stay overtime. Everyone just wants to go home, and will make sure they are the first to do so! In Overtime, players take the roles of office workers, trying to finish up their assignments and go home. Everyone starts off as an Average Joe, the ordinary white collar worker, but as opportunities present themselves, you can show your true nature by becoming those Employee stereotypes like the Office Buddy, the Slacker, or the annoying Energy Vampire! Be the first player to get rid off all your assignment cards to win: You can acheive this by working hard and honestly, or be shady and play foul by passing off your assignments to the other players... play the cards dealt to you as best as you can! Of course, everything happens under the watchful eye of the Boss, so plan carefully. All players draw from the same deck of cards, managing the resources they get to work and rest during their own turn, and interfere with their opponents during the turns of other players. A players actions depend on their Employee type, as it defines their action limit, card draw and hand size. The more you work, the more tired you get, making it harder to complete your tasks without resting to recharge. But while you take a break, other might use the opportunity to hand out their assignments to you, so watch out, and keep a Boss card in hand to defend yourself. Overtime is a satirical take on those all to familiar real life situations people regularly experience, but in the form of a fun and competitive race. The clock ticks down the turns, and if no player manages to finish their tasks by midnight, when the 8th turn ends, no one wins. —description from the designer
Overtime supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Overtime is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Overtime for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Overtime has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Overtime belongs to these categories: Card Game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Overtime are: Pavle Ilijasevic. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Overtime as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.