
- BGG rank
- BGG #5,972
- BGG rating
- 8.2
Invincible: The Card Game
- 1–4 players
- 60 min
- Complexity 2.8/5
- 2025

2014
Rules assistance for Pack of Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pack of Heroes is a board game released in 2014 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Phil Walker-Harding and its main mechanics are Variable Player Powers, Hand Management, and Open Drafting.
Pack of Heroes is a two-player card game set in a fun parallel universe of vintage comic books. Each player picks his team from the 30 different heroes in the game, then takes on his opponent in an exciting tactical battle with all sorts of crazy super powers! Combat is resolved with the unique "power card" system, which is designed to have all the excitement of dice-based combat but with far less randomness. Whoever has the last hero standing wins control of Power City! The heart of the game is the hero cards. They represent one hero in the game and are modelled after vintage trading cards. On the front side is a picture of the hero, and all the gameplay info about their powers; on the back are fun stats and an origin story! At the start of the game, each player assembles his team. You can either pick one of the set starting teams or draft your team. Drafting allows you to put almost countless sets of heroes together to try out all sorts of crazy combos and synergies. Drafting works almost like a mini-game before the main event, as the players try to put their best possible team together. Once you have picked your team, it's time to fight. The players take it in turn either bringing a hero into play, or using their hand of power cards to trigger one of their heroes' amazing special abilities!
Pack of Heroes supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pack of Heroes is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pack of Heroes for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pack of Heroes has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pack of Heroes belongs to these categories: Card Game, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Hand Management, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pack of Heroes are: Phil Walker-Harding. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pack of Heroes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.