Pacts
BGG rank
BGG #4,290
BGG rating
7.7

Pacts

2025

Rules assistance for Pacts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 15–20 min
  • 10+
  • Complexity 1.9/5

For 2 players

Rules assistant for Pacts

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pacts is a board game released in 2025 for 2 players, 15–20 minutes per game, and ages 10 and up. It was designed by Ben Brin and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.

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About the game

In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself. —description from the publisher

Questions and answers

Pacts supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.