Palermo
BGG rank
BGG #21,525
BGG rating
5.9

Palermo

1992

Rules assistance for Palermo

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 60 min
  • 10+
  • Complexity 1.9/5

For 3 players

Rules assistant for Palermo

What would you like to know?

Answers come from the official rulebook, with the page to check.

Palermo is a board game released in 1992 for 3–5 players, 60 minutes per game, and ages 10 and up. It was designed by Walter Ziser and its main mechanics are Tile Placement.

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About the game

This game is divided into two sub-games. The first part has players laying out street/business tiles. Each tile has one business on it and a colored chip corresponding to the player who placed it. Once the board is filled, play moves to the next stage. Each player has a pawn next to the fountain at the center of the board. The object is to visit each of the businesses that you laid out in the first phase. Each successive business you visit gives you more movement points, but the real goal of the game is to score the most points. Points are scored by forgoing remaining movement when you arrive at your businesses. In addition to a scoring pawn, players are each given a police token which can be used to hamper other players' movements. Players who have completed their circuit wait at the fountain until all players have finished, but finishing quickly gives you a point bonus for each turn you wait.

Designers

Publishers

  • Piatnik

Questions and answers

Palermo supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.