Panzer Grenadier: Airborne
BGG rank
BGG #18,998
BGG rating
6.2

Panzer Grenadier: Airborne

2001

Rules assistance for Panzer Grenadier: Airborne

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Panzer Grenadier: Airborne

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Panzer Grenadier: Airborne is a board game released in 2001 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and Brian L. Knipple and its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid.

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About the game

A Hex-and-Counter game that uses the Panzer Grenadier system. While the mechanics are the same as PG, it is a stand-alone game. The game centers around platoon level combat that takes place in Normandy just after D-Day. The American player controls elements of the 101 Airborne while the German player controls the hardened Grenadiers. Infantry and Vehicle platoons are activated by Command Units. Activated units can then move, shoot and fight in close combat. Combat is resolved by the roll of one or two dice and table check. About 165 counters and 1 map board are included. The components have wonderful graphics. This game was re-released in a second edition as Panzer Grenadier: Airborne – Introductory Edition.

Questions and answers

Panzer Grenadier: Airborne supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.