Panzer Grenadier: Desert Rats
BGG rank
BGG #10,980
BGG rating
7.0

Panzer Grenadier: Desert Rats

2004

Rules assistance for Panzer Grenadier: Desert Rats

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–150 min
  • Complexity 2.8/5

For 1 player

Rules assistant for Panzer Grenadier: Desert Rats

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Answers come from the official rulebook, with the page to check.

Panzer Grenadier: Desert Rats is a board game released in 2004 for 1–2 players and 30–150 minutes per game. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.

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About the game

Desert Rats is the seventh complete game from the Panzer Grenadier Series and picks up where Afrika Korps left off. Most of the scenarios are between November 1941 and May 1942 in North Africa but there are also some bonus scenarios that cover East Africa/Somali. Two 22" X 34" maps, 825 counters. Two players but can be played very well solitaire. With Initiative determination phase and the action segment alternating between players, there is no sitting around waiting for your turn. Nationalities include; British, German, Indian, Italian, Italian Colonial & New Zealand troops. This game is part of the Panzer Grenadier series Expanded by: Panzer Grenadier: Sinister Forces

Mechanics

Publishers

  • Avalanche Press Ltd.

Questions and answers

Panzer Grenadier: Desert Rats supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.