
- BGG rank
- BGG #10,980
- BGG rating
- 7.0
Panzer Grenadier: Desert Rats
- 1–2 players
- 30–150 min
- Complexity 2.8/5
- 2004

Expansion for Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game
2009
Rules assistance for Panzer Grenadier: Grossdeutschland 1946
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Panzer Grenadier: Grossdeutschland 1946 is an expansion for Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game released in 2009 for 2 players and 60 minutes per game. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.
In the last years of World War II, German scientists and engineers designed a bevy of "wonder weapons" and even built prototypes of some of them. But the war ended before the high-tech missiles and giant tanks could take the battlefield. Grossdeutschland 1946 is a supplement for the Panzer Grenadier series of games, with 10 scenarios putting these weapons in the hands of Germany's best division, the unit that surely would have received them had they actually rolled out of factories. Grossdeutschland 1946 includes 253 playing pieces. Grossdeutschland 1946 is not playable by itself, but requires ownership of Eastern Front, Battle of the Bulge, Cassino '44, Elsenborn Ridge and Road to Berlin games and Secret Weapons and Iron Curtain supplements to enjoy all of the scenarios. Grossdeutschland 1946 is sold exclusively via .pdf download.
Panzer Grenadier: Grossdeutschland 1946 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Panzer Grenadier: Grossdeutschland 1946 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Panzer Grenadier: Grossdeutschland 1946 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Panzer Grenadier: Grossdeutschland 1946 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Grenadier: Grossdeutschland 1946 are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Grenadier: Grossdeutschland 1946 as an expansion for Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game to use it. Check that your edition of Battle of the Bulge: Platoon Level Combat in World War II – A Panzer Grenadier Game is compatible, as some expansions were revised between editions.