
- BGG rank
- BGG #12,151
- BGG rating
- 6.3
SPECTRE: The Board Game
- 2–4 players
- 20–45 min
- Complexity 2.6/5
- 2022

2025
Rules assistance for Paranoia: The Uncooperative Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Paranoia: The Uncooperative Board Game is a board game released in 2025 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Javier Angeriz-Caburrasi, Stefano Guerriero, and Juan Echenique and its main mechanics are Take That and Hidden Roles.
Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer! Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer! To celebrate the 40th anniversary of the Paranoia RPG, Modiphius has released Paranoia: The Uncooperative Board Game a highly replayable game of sci-fi slapstick one-upmanship Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet. When a Troubleshooter dies, high-tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous. You start as a Red level Troubleshooter and can get promoted by completing Tasks. Your Secret Agendas – each player has a token for this – start at the other side of the Tracker. As your character is promoted, your ‘rainbow’ token moves right on this Tracker, and as you complete Secret Agendas , your counter for that moves left. If the tokens cross first, that player is considered the winner. —description from the publisher
Paranoia: The Uncooperative Board Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Paranoia: The Uncooperative Board Game is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paranoia: The Uncooperative Board Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paranoia: The Uncooperative Board Game has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paranoia: The Uncooperative Board Game belongs to these categories: Humor and Science Fiction. Its main mechanics are Take That and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paranoia: The Uncooperative Board Game are: Javier Angeriz-Caburrasi, Stefano Guerriero, and Juan Echenique. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paranoia: The Uncooperative Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.