Parks & Potions: Potion Perils
BGG rating
7.6

Expansion for Parks & Potions

Parks & Potions: Potion Perils

2025

Rules assistance for Parks & Potions: Potion Perils

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30–45 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Parks & Potions: Potion Perils

What would you like to know?

Answers come from the official rulebook, with the page to check.

Parks & Potions: Potion Perils is an expansion for Parks & Potions released in 2025 for 2–5 players, 30–45 minutes per game, and ages 10 and up. It was designed by Chris Eastridge and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.

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About the game

Times are changing, and the wilderness is withering. As resources dwindle and new threats emerge, healing wildlife is no longer an easy task. Parker Rangers must think ahead and act wisely, crafting their potions with prevision and care. Venturing out at the right time and navigating around obstacles are key to success in Potion Perils. Potion Perils is a strategic expansion that requires the base game, Parks & Potions. In this expansion, players choose specific Time of Day dice to roll, which determine the potions available during those hours. New challenges, such as viral infections and spore outbreaks, create competitive obstacles that players must navigate each round. —description from the designer

Questions and answers

Parks & Potions: Potion Perils supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.