
- BGG rank
- BGG #2,624
- BGG rating
- 7.6
The Game Makers
- 1–6 players
- 60–90 min
- Complexity 3.0/5
- 2026

Rules assistance for Parks & Potions: Potion Perils
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Parks & Potions: Potion Perils is an expansion for Parks & Potions released in 2025 for 2–5 players, 30–45 minutes per game, and ages 10 and up. It was designed by Chris Eastridge and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.
Times are changing, and the wilderness is withering. As resources dwindle and new threats emerge, healing wildlife is no longer an easy task. Parker Rangers must think ahead and act wisely, crafting their potions with prevision and care. Venturing out at the right time and navigating around obstacles are key to success in Potion Perils. Potion Perils is a strategic expansion that requires the base game, Parks & Potions. In this expansion, players choose specific Time of Day dice to roll, which determine the potions available during those hours. New challenges, such as viral infections and spore outbreaks, create competitive obstacles that players must navigate each round. —description from the designer
Parks & Potions: Potion Perils supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Parks & Potions: Potion Perils is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Parks & Potions: Potion Perils for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Parks & Potions: Potion Perils has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Parks & Potions: Potion Perils belongs to these categories: Card Game, Dice, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Parks & Potions: Potion Perils are: Chris Eastridge. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Parks & Potions: Potion Perils as an expansion for Parks & Potions. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Parks & Potions to use it. Check that your edition of Parks & Potions is compatible, as some expansions were revised between editions.